Battlefield 1 presents the biggest shift in weapons technology since the series jumped from 1942 to the modern day. Gone are thermal scopes, laser sights, and underslung launchers. On deck are the satisfying chak-chak of bolt actions, literal telescopes on long rifles, and cavalry sword charges. Tanks are deadly but few in number—BF1 focuses on its infantry combat above all. Building a loadoutis less about picking attachments and more about swapping weapons to suit the map, mode, and preferred engagement range. This guide lists and describes the weapons for each class, their variants, and their best uses.
Some of the statistics noted in this guide were obtained from Symthic, a haven for data on Battlefield weapons across the entire series.
At a zippy 900 rounds per minute (RPM), the Italian-bred Automatico is a bullet hose; at a meager 25 rounds per magazine, it’s a greedy bullet hose. Still, at close range, it’ll quickly ice whoever falls beneath your crosshair. You’re likely to nab only one kill (or two with lucky headshots) on average per magazine, so always keep track of the nearest solid piece of rubble to stop and reload. It excels in cover-heavy maps with close engagement ranges such as Amiens or Argonne Forest. Pair it with a pistol packing a roomy magazine—the P08 or 1903 Hammerless is ideal—as you’ll frequently resort to your sidearm to finish an enemy after the Automatico inevitably runs dry.
Variants: Like most Assault SMGs, the Automatico favors hipfire and mobility over carefully aimed shots. The starting Factory variant provides the best accuracy recovery after each spray, an important consideration given the gun’s blistering fire rate. The Trench version is best suited for fast hit-and-run playstyles with its boosted hipfire stat. (Don your gas mask for perpetual immunity to gas grenades with no downside to your hipfire accuracy.) The Storm variant’s foregrip offers a more balanced recoil and stability pattern at the expense of accuracy, good for small bursts.
The MP 18’s modest 550 RPM rate of fire sits on the low end of the SMG spectrum, but the rest of its stats boast a German-engineered pedigree for the discerning trench-hopper: a relatively spacious 32-round magazine, faster bullet travel, and a forgivingly small recoil pattern that’s easily controllable during hipfire. Pick the MP 18 for a frontliner custodian; while the Automatico shocktroopers swarm to an objective, follow close behind for mop-up shots and more predictable pressure damage. It won’t shine in knife-fight ranges like its frenetic cousin, but its strong accuracy can see you out of tough spots with trust and practice.
Variants: The default Trench variant with its hipfire bonus is a sturdy all-rounder for most close-quarters maps. The other two variants are more specialized: the Experimental affixes a lens sight and tightens the shot group to a 3-round burst, turning the MP 18 into a primordial M16 of sorts—you’ll want to dance on the border between close and medium range for optimum effectiveness—while the Optical just adds the lens sight without the burst fire. Again, keep your distance if you prefer either variants; your damage and control go up at the expense of hipfire accuracy which can quickly send you to the spawn menu if someone blitzes at you.
[Source:- PCgamer]